Monthly Archives: July 2016

Writing Romance in (non-Romance) Games: Linear Romances

Ah, romance.

Compelling romance subplots are tough to write at the best of times. Consider their place in linear media–how many otherwise strong films or novels suffer from an unconvincing, uncompelling, or tacked-on romantic element? Add in the complexities of interactive narrative and of course things often go badly.

But that’s no reason to eschew romantic storylines altogether. No one needs convincing that there’s a rich vein of material to be mined here. So what should we think about as game writers when we introduce romantic elements into our projects? What are the pitfalls to avoid and the game-specific challenges that need to be overcome? Continue reading