Category Archives: Site Announcements

Star Wars Roundup

I try to keep these blog posts focused more on content than self-promotion, but I figure I’m allowed the occasional lapse on my own site…

I’ve been doing a lot of writing for Star Wars projects recently. Or maybe I should say “a lot of Star Wars projects I’ve written for have been announced recently”–some of these have been in the pipeline longer than others. For those interested, let’s run down the list!

As previously mentioned, my novel Star Wars: Battlefront: Twilight Company is scheduled to come out in November. It’s connected to the upcoming Star Wars: Battlefront video game, but it’s an original story and not a novelization. I’m told an excerpt may appear at the back of the upcoming novel Star Wars: Dark Disciple, though I haven’t seen it myself.

Star Wars: Uprising is a new free-to-play mobile action RPG from Kabam scheduled to be released sometime this fall. I helped develop the overall story with the project lead, Daniel Erickson (who I previously worked with on Star Wars: The Old Republic) and wrote the game’s script. Uprising takes place shortly after Return of the Jedi, but the trailer sets up the premise best:

Speaking of Star Wars: The Old Republic, its next expansion–entitled Knights of the Fallen Empire–arrives October 27th, bringing massive story changes to the setting. The first nine chapters of episodic story content will be released all at once, but I’m the writer for chapter ten, “Anarchy in Paradise” and one later chapter that will appear in 2016. While the larger storyline is in the capable hands of the BioWare Austin writing team, I’m grateful to BioWare for inviting me to play in a small section of the SWTOR sandbox once again.

For anyone interested in hearing me talk about my past Star Wars work and the art of writing in the franchise, I was interviewed for the ForceCast podcast a few weeks back by Justin Bolger. I very much enjoyed the experience and thought some interesting lines of discussion came up.

And that’s it! That’s all the Star Wars projects I’m involved with this fall and winter. All the secrets have been revealed.

(All those secrets, anyway.)

Coming Up For Air

I haven’t been posting much lately. That will come as no surprise to anyone who’s seen the dates on my last several entries. The good news is, I haven’t been posting because I’ve been exceedingly busy. The bad news is, I can’t talk much about what I’ve actually been doing; I’ve been writing for several video games (yes, for companies you’ve heard of) and consulting on several others, but none of the particulars are ready to be announced.

One thing I can announce, however, is my first novel: Star Wars: Battlefront: Twilight Company was unveiled at the Star Wars Celebration convention and is scheduled for release by Del Rey in November 2015. Continue reading

A Small Update

It’s been ages since my last post, and it’s going to be a while more before my next “real” update–life and work have been busy, and I’m going to be traveling with intermittent Internet for the next several weeks.

Hoping to get back to a semi-regular schedule upon my return. In the meantime, a few bits and pieces:

I’ll be attending New York Comic Con from October 10th through 13th. Not currently planning any signings or events, but feel free to say “hi” if you see me on the show floor or ping me via e-mail or Twitter if you’d like to meet up.

Game Update 2.4, “The Dread War” is coming out soon for Star Wars: The Old Republic. Quite a lot of the writing for the planet Oricon is my work–my first (though not last) work for BioWare as a freelancer instead of as an in-house employee. It’s short and focused (and leads into the update’s Operations), but I think fans of story-based content will enjoy it.

My third Dragon Age comic book miniseries, Dragon Age: Until We Sleep is out in a lovely hardcover edition. The trilogy is now complete and bookshelf-appropriate! My latest Star Wars comics (the two-issue miniseries Star Wars: Purge – The Tyrant’s Fist) have also been collected in Star Wars: Purge–a trade paperback that also includes stories by John Ostrander and Haden Blackman.

That’s it for now. Once again, forgive my sporadic posts, and I’ll try to get some new content up after NYCC!

We are live…

…and sorely lacking in content. Nonetheless, I’m thrilled to have you here.

For a long time, I resisted setting up a proper website for two reasons: First, when the moment came, I wanted to launch right–that meant time spent researching service providers, getting technical issues ironed out, etc. With a lot of help, I think I’ve overcome those hurdles–this site is a strong foundation to build on in the months to come.

Second, I worried about keeping a site alive and updated; a dusty website is an ugly thing. I haven’t solved this problem so much as shrugged it aside–my update cadence will be irregular at best, but at the very least I’ll be announcing new projects as they come around. My goal is to start with a burst of content, then settle into a cadence of adding something new every few weeks.

What, aside from project announcements, will I be posting about? I’m not entirely sure yet, so if there’s something in particular you want to see then let me know on Twitter or through the Contact page. You may see the occasional mini-essay on the writing process or commentaries on the games industry… or maybe just link roundups if I don’t have anything else to say.

Most importantly, I want this website to be a place where people interested in my work can find items that are useful, intriguing, or entertaining. I won’t be writing much about my personal life or politics, and I’ll strive to be positive (so no negative reviews or brutal dissections of other people’s work).

In other words: You took the time to come here. Thank you. I’ll do my best to make it worthwhile.

For the moment, I’m keeping comments turned off. I love interacting with folks, but I don’t love managing spam. Keep the conversation going on Twitter, and I may experiment with allowing comments for specific posts.

Last, but certainly not least, everything good about this site design should be credited to the brilliant and talented artist and game designer Jeffrey Visgaitis. He took my vague suggestions and forged them into what you see now. I’ve worked with Jeff many times over the years, and doubtless will again. Thanks, Jeff!

(Oh, and if anyone ended up here without knowing who I am… check the About the Author and Bibliography pages! In particular, the Bibliography has more substance than you might think, including brief commentaries on a lot of my past work.)